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Video Games to the Rescue!

Some people think video games are only good for mindless entertainment, but technology developed in the gaming industry is being used for everything from brain research to drug development to innovative therapies for stroke patients. On select Thursdays of every month the Fleet invites local scientists, researchers and engineers to talk about how video game technology is helping them find imaginative solutions to the world’s challenges.

Event details:

6 to 6:30 p.m.: Meet & Greet with the speaker(s) in the theater lobby.

6:30 to 8 p.m.: Talk or panel discussion in the Heikoff Giant Dome Theater.

Cost: $5.

Tickets: Tickets can be purchased online (see specific link for each event below) and at the ticket counter at the Fleet Science Center.

Event Line Up:


CANCELLED November 16—Steven McCloskey, Nanome Inc.: VR Applications for Science & Mathematics 

We are very sorry to have to cancel this event due to unforeseen scheduling conflicts. 

December 13—Dr. Sonia Ramamoorthy, UCSD Moore Cancer Center: Video Game Technology in the Operating Room

Please note: During this event, there will be photography and video recording. By attending this event you consent to and authorize without further compensation the use and reproduction of any film or photographs.


What you have missed:

July 20—From Waves to Caves: Virtual Reality for Cultural Heritage

Join  Professor Kuester (UCSD) as he shares the latest in science, technology and engineering, edutainment and gamification for cultural heritage documentation, virtual exploration and preservation. We will explore techniques for the documentation of underwater caves, shipwrecks and coral reefs and next-generation visualization technology that literally allows users to step into the arena of scientific discovery.

August 17—Learning to Move and Moving to Learn

Can bodily movement help us to better understand autism spectrum disorders? Join local UCSD researcher, Dr. Leanne Chukoskie, as she explains how her current research uses video games and video game hardware, to measure the fine-grained movement of the eyes and bodies in middle- and high-school-aged children to, see if they provide a way to objectively measure subtle differences in cognitive functioning.

September 21—Dr. Juergen Schulze, Qualcomm Institute, UCSD. Virtual Reality for Engineering and Architecture. Join Dr. Juergen Schulze of the Qualcomm Institute and UCSD as he shares projects done using virtual reality at UCSD's Immersive Visualization Laboratory. Examples include the design of the San Francisco–Oakland Bay Bridge, the Rady School of Management building and other interactive computer-aided design (CAD) models in virtual reality..

October 12—Dr. Nadir Weibel, UCSD. Game Changer: From New Technology in Stroke Research, to Augmented Reality CPR and Surgery Ergonomics.
This talk will explore how gaming technologies, such as Kinect and VR / AR goggles are being used to change the medical field. Join Dr. Nadir Weibel (UCSD) and his team as they talk about and showcase these and other technologies they are researching and developing.